This blog is about video games and the artistic development process behind them. It will focus on my work and growth as an artist in the game development pipeline. The majority of content will be more "technical Art", modeling, texturing, and maybe rigging. There should also be a good amount of traditional art, and cake
Thursday, February 28, 2013
Sketch Book Day 1 - Perspective Practice
Sketch Book Day 1 - Perspective Practice
Today is my first day of hopefully a daily page of practice. I am attempting to get better at my core art fundamentals (perspective, form, proportion, space/composition, graphic design, draftsmanship, etc.) For now and the next two weeks I'm going to practice perspective with the basics shapes. Cubes, Cylinders, Spheres, and Cones.
Keeping motivated and on task will be a pretty big challenge. So I'm probably going to incorporate my daily perspective practice into my daily modeling somehow. We'll see what happens.
Comments are welcome in the box below. See you all next time!
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