So! here is the first go after I sorta figured out how to do this normal/diffuse out of Zbrush. There are a few wonky things going on with the diffuse with some parts of the poly paint not showing up in the right spots. The normal is more or less fine bust has some artifacts around the seems that I need to clean up.
The low poly is sitting at 11868 + 196 tris for the eyes that are in progress.
31 UV islands
Maps are 2048x2048
Just found out this issue with my diffuse as I was pulling the uv's for this post. The uv's the diffuse was baked to were slightly out of place. Causing the color mismatch. So I've got some stuff to fix in the morning before I move onto rendering the raptor pretty like / my next project.
Morning checklist:
- Texture Eyes
- Solve Diffuse UVs issue
- Normal Seams
- Specular/Gloss Map
- Render Pretty like
These were rendered in marmoset.
Comments and questions are welcome below. See you all next time!
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