Some pose sketches and development art for robins suit and helm. I'm very much liking the idea of her having a full flak neck collar/guard.
This blog is about video games and the artistic development process behind them. It will focus on my work and growth as an artist in the game development pipeline. The majority of content will be more "technical Art", modeling, texturing, and maybe rigging. There should also be a good amount of traditional art, and cake
Tuesday, January 6, 2015
Robin Hunter Preproduction Suit and Helm
Some pose sketches and development art for robins suit and helm. I'm very much liking the idea of her having a full flak neck collar/guard.
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