Learning rigging in blender today, or trying to. trying to get this Ik/Fk switch/match arm to work. In some ways it seems easier than Maya. But I have yet to achieve the desired result. So we will see if it is in fact easier once I have a grasp of what the frik is going on. I will probably make a tutorial on it and cut out all the extraneous information I am having to trudge through. Blender has waaay to many menus to flip back and forth between to accomplish a task.
No Digital drawing stuff today. But I did do some stop light sketches (stop light sketch: a sketch while waiting for the walk signal) on a little walk to the store.
Thanks for reading! See you next time.
This blog is about video games and the artistic development process behind them. It will focus on my work and growth as an artist in the game development pipeline. The majority of content will be more "technical Art", modeling, texturing, and maybe rigging. There should also be a good amount of traditional art, and cake
Thursday, September 29, 2016
Monday, September 26, 2016
Winter Puppy
Little sketch of Winter Wolf in a different style. I painted on one layer and didn't get all the base background color out. >.<
Rhea - Demon Girl
Trying to adjust my sleeping schedule and I haven't done art in a while so I was doing some sketching to try and stay awake (1). I doodled a quick torso after my first pose sketch (2). My brain was like that could be cool. So I did a quick lay-in (3). After that I just had the urge see if I could get the pose looking like the demon girl I had made a while back (4-5).
Thanks for reading. See you next time!
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Thanks for reading. See you next time!
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