This blog is about video games and the artistic development process behind them. It will focus on my work and growth as an artist in the game development pipeline. The majority of content will be more "technical Art", modeling, texturing, and maybe rigging. There should also be a good amount of traditional art, and cake
Yes for some reason bus sketching is a whole other category of sketching. Shits tough, its bumpy, jerky and cramped. Started doing it in pen to add an exchange skull to the difficulty.
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Conduct: Be nice and don't advertise or plug without adding value to the conversation.
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Conduct: Be nice and don't advertise or plug without adding value to the conversation.