Left most is the original, two right ones are Photoshop cut-ups to try and feel out something closer to the model. My paper drawing felt alright but when I took a few minutes away and looked back at it the face felt off. So I shortened the chin. It felt much better after that, but something was still off, so i toyed around with making the nose and eyes a little larger.
This blog is about video games and the artistic development process behind them. It will focus on my work and growth as an artist in the game development pipeline. The majority of content will be more "technical Art", modeling, texturing, and maybe rigging. There should also be a good amount of traditional art, and cake
Monday, September 15, 2014
Female Face Proportions
Left most is the original, two right ones are Photoshop cut-ups to try and feel out something closer to the model. My paper drawing felt alright but when I took a few minutes away and looked back at it the face felt off. So I shortened the chin. It felt much better after that, but something was still off, so i toyed around with making the nose and eyes a little larger.
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