This blog is about video games and the artistic development process behind them. It will focus on my work and growth as an artist in the game development pipeline. The majority of content will be more "technical Art", modeling, texturing, and maybe rigging. There should also be a good amount of traditional art, and cake
Giving my brain a break from measuring, looking at faces, and stuff. Little interim drawing out of my head. Wanted to focus on line weight and feeling out form volumes and movement/flow whatever. =P
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Conduct: Be nice and don't advertise or plug without adding value to the conversation.