Back and front shot. Still a newbie at lighting and
rendering/materialing in Unity. Assets are screen grab from Unity. Hand
painted the texture and none-dynamic
shadows. This is the diffuse map with some point lights and directional
light.
So
here are the UV's with the painted shadows and cleaner texture. Though,
I think I could still make the details sharper. I'm going to call this
done, as it is only a background item in my scene. I'll be doing a surfer board and palm tree next. Then finish it all off with a tiling sand texture and some reeds or something.
You can download the current version of the bench and it's texture at >> videogame-loots.weebly.com/fre… << for no cost.
There is a 3d preview if you click on the image above the download file.
Thank for viewing!
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