Screen grab from blender once again. I've been at work every day so I've
not had much time for this between getting home eating and passing out
in prep for work the next day. But the asset is progressing slowly.
I am trying to break my habit of starting projects and not bring them to a full polished finish, so this one will for sure make it all the way to a stand alone unity presentation . As well as a tentative multi-asset scene. =P
This is of course for practice to take blender through the "full" lowpoly asset workflow. That being a low poly and all of it's maps. I've been heavily considering doing a few level of detail models for kicks. Even though this mesh is already really low poly.
I did play around with adding in some more polys here and there to make the bench look less rigid but ended up just leaving it as is. Perhaps in future installments of seating props I'll do a high to low poly workflow but, for now I'm just going to paint on the normals with a height map ala Photoshop nvidia filter. And finish off the diffuse and spec maps as soon as possible.
I've
got the base photo textures in place and looking more or less the way I
want. So now I'm going to paint over it and clean up the grainy photo
texture. Then I'll do the spec/gloss and normal map. The plan is to have
this be part of a small 6 asset or so beach scene.
I would like to start a legit and organized shop soon. But i'll wait on paying for the service until I have at least 10-20 assets ready to go, and or a small scene of cohesive assets.
Anyway Thanks for continuing to view my progress, don't forgot to visit my shop and pick up the bench! See you next time, and come again soon!
You can download the current version of the bench and it's texture at >> videogame-loots.weebly.com/fre… << for no cost.
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