This blog is about video games and the artistic development process behind them. It will focus on my work and growth as an artist in the game development pipeline. The majority of content will be more "technical Art", modeling, texturing, and maybe rigging. There should also be a good amount of traditional art, and cake
Working on the foreground dude, I'm thinking he is going to be another character I've worked on instead of a random stand in. Letting different possible stories between the two ruminate right now.
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Conduct: Be nice and don't advertise or plug without adding value to the conversation.