This blog is about video games and the artistic development process behind them. It will focus on my work and growth as an artist in the game development pipeline. The majority of content will be more "technical Art", modeling, texturing, and maybe rigging. There should also be a good amount of traditional art, and cake
Mucking about for today draw. didn't really have a direction so a lot of noodling happened.
was playing around with the idea of reverse gradients from dark to light on the subject vs background. should have flipped the relationship in hind sight.
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Conduct: Be nice and don't advertise or plug without adding value to the conversation.