This blog is about video games and the artistic development process behind them. It will focus on my work and growth as an artist in the game development pipeline. The majority of content will be more "technical Art", modeling, texturing, and maybe rigging. There should also be a good amount of traditional art, and cake
Still digging into rigging in blender. So far I've learned there are a lot of really long tutorials and videos on rigging that don't actually cover much.
Thanks for reading. See you next time!
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Conduct: Be nice and don't advertise or plug without adding value to the conversation.