This blog is about video games and the artistic development process behind them. It will focus on my work and growth as an artist in the game development pipeline. The majority of content will be more "technical Art", modeling, texturing, and maybe rigging. There should also be a good amount of traditional art, and cake
A variation on the shield texture. I think I'm about happy with it. I'll start working on the spec and normal after I finish the back. This hand painted texture thing is a lot harder than I remember!
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Conduct: Be nice and don't advertise or plug without adding value to the conversation.