Still getting use to blender. So here is another asset, a tower shield I noodled out. I think I figured out how to do hard and soft edges with this one. So that is one more thing I have to relearn how to do in blender out of the way, yay! I'm probably going to stick with spec and diffuse low poly assets for the time being. Until I get a solid grip of that workflow in blender. Then I'll move on to doing normals, cavity, and all that good stuff.
Oh right! If you are unaware, I am starting a game asset store, sight, thing... If you are interested you can find an outline of what to expect when I get up and running on blender at the store's blog >> here <<
Hopefully, I will be rolling out at least one free and one paid asset every week once I'm comfortable with some sort of workflow. If you have any ideas for assets you want to see/have I'd love to her them! Or Hell if you are an indie game dev and have any ideas on how you would like the models, textures, est packaged for sale/download I'd also love to hear that.
(click image to enlarge)
(click image to enlarge)
No comments:
Post a Comment
Conduct: Be nice and don't advertise or plug without adding value to the conversation.