This blog is about video games and the artistic development process behind them. It will focus on my work and growth as an artist in the game development pipeline. The majority of content will be more "technical Art", modeling, texturing, and maybe rigging. There should also be a good amount of traditional art, and cake
Got some crits from a friend, so I'm enacting what I can remember of all the suggestions. Revamping the texture, I've got a little more to go on the front color texture. Need to finish up the steel plates and the rest of the gold trim.
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Conduct: Be nice and don't advertise or plug without adding value to the conversation.