This blog is about video games and the artistic development process behind them. It will focus on my work and growth as an artist in the game development pipeline. The majority of content will be more "technical Art", modeling, texturing, and maybe rigging. There should also be a good amount of traditional art, and cake
Tuesday, December 23, 2014
W22 + W21 - 1 - 9 - FOM - No F's Were Given!
First image at top left is a very quick sketch from an anatomy book. The rest are sketches based on the Sketch daily 'Nemo' post. Idea search for a kind of underwater assault/swat buble helm scuba suit. With a clown fish as a primary design consideration.
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