This blog is about video games and the artistic development process behind them. It will focus on my work and growth as an artist in the game development pipeline. The majority of content will be more "technical Art", modeling, texturing, and maybe rigging. There should also be a good amount of traditional art, and cake
Monday, December 15, 2014
W25 - 6 - FO - No F's Were Given!
Wasn't really feeling it that night. I was trying to get the juices going but it wasn't working. Work is just not good for art stuff.
The bottom picture is like a thirty second sketch of Kevin Macio's "Sith" image Link.
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