This blog is about video games and the artistic development process behind them. It will focus on my work and growth as an artist in the game development pipeline. The majority of content will be more "technical Art", modeling, texturing, and maybe rigging. There should also be a good amount of traditional art, and cake
Monday, December 1, 2014
W31 - 5 - MF - No F's Were Given!
Sketch Reference images and quick process breakdowns.
Figure 1: was trying to do quick mental measurements based off the egg head as my base.
Figure 2: Trying to exaggerate the upward thrust of the pose and simplify the body parts. I started to get a little loser not trying to capture 'exactly' what I see, but more the feeling.
Figure 3: I start at the but as a mass to start measurements then I just drop the mesurments and go for the stretched feeling I was getting while doing more flowy 'gestural' lines.
Figure 4: again trying to go for the major masses simplified into a 'C' or 'S' line. And curving the lines in a way to show the tension or direction of the body. Did this as fast and loose as possible.
Figure 5: I liked the belly and blance of the image. Trying to go as fast as possible while getting the flow of the pose.
Overall Tonight was me focusing down on one or two things at the exclusion of anything else. Thanks for reading!
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