This blog is about video games and the artistic development process behind them. It will focus on my work and growth as an artist in the game development pipeline. The majority of content will be more "technical Art", modeling, texturing, and maybe rigging. There should also be a good amount of traditional art, and cake
Tuesday, December 16, 2014
W23 - 7 - FM - No F's Were Given!
Breakdowns:
12-15-14
1 (Imagined): Action pose, figure with a sword/spire?
2 (Imagined): from my head, inspired by a standard while watching conan the barbarian. I stick figure dude in a "victory pose".
12-16-14
1 (Imagined): An attempt at sexy shoulders.
2 (Reference): Sort of a Meh sketch just getting my pencil moving.
3 (Imagined): Did a swirl that lead to a quick face. I actually was going for a 'realistic' shaded I but I messed it up and turned it into a simple 'P'. Kinda reminds me of Jessica rabbit.
4 (Reference): Feel good "volume" /gesture sketch. Keeping it as simple as possible.
5 (Reference): another gesture sketch. Going for smooth clean and confident lines.
Labels:
2D
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